Not only are the in-game graphics lacking initial shaders and dynamic lighting, but all of the cinematic sequences are no longer in-engine, what this means is that it’s in-engine footage in a poor AVI format that’s fuzzy, blocky and terrible looking. The problem with Ubisoft’s poor port of RE4 onto PC is that once the game gets installed and players go to boot it up, it’s horrible looking, about as bad as Saints Row 2 for PC. It’s a little tough to tell someone that the graphics in Resident Evil 4 are good because, well…they aren’t…not for the PC version anyway. Keep reading this Residnet Evil 4 review to find out how Ubisoft royally botched what could have been one of the best third person shooting games available on PC since Max Payne 2.
The bad part is that Resident Evil 4 is by far the worst port of the game on any platform. The good thing about Resident Evil 4 on PC is that it’s open to a lot of interpretation based on the modding possibilities. It was also the first time that players were directly responsible for keeping another NPC alive throughout most of the entire game. It was a hallmark transition for the franchise that marked the first time that players were no longer playing the game from a fixed camera angle. Capcom made a lot of money on Resident Evil 4.